![]() Initially, L and R are mapped with the health and mana potions. The controls for Torchlight II feel great and are all customizable (there’s a Binding tab in the character menu that allows for you to remap all the face and shoulder buttons). I had 75 or more gems, all begging to be upgraded, but alas this and other minor bugs will have to wait for a patch. He’s the NPC that combines lesser quality gems into better ones. The biggest technical oversight, though, would have to be the Transmuter vendor not working. ![]() Only after adding a point does it seem to auto correct and match the right description. The Strength icon gave a description of Dexterity, while the Focus icon describes Vitality, and so on. In the Stats tab I also noticed the description next to the icons was wrong. Oddly enough, the Stat point allocation menu does let you undo point distribution, prior to leaving the menu, so this may be an issue that will get patched upon release. I chose the wrong skill on more than one occasion, and it would have been nice to have had the option to undo. Anyone who plays both PlayStation and Nintendo games knows the frustration of the confirm/cancel buttons across the two systems. I was disappointed to find there was no “undo” for skill point assignments. There’s an option in town to respec, but it costs gold, and is only good for the last three skills obtained. Ultimately, I went with Fire as my main skill tree for damage, with a few Ice skills to slow and immobilize the masses. At the Skills tab I spent time studying my skill tree, reading up on which skills sounded the most devastating and trying to decide whether I was going to be a Fire, Ice, or Thunder Embermage, or some abomination of the three. Above that are tabs that can be cycled through with the L and R shoulder buttons. The left analog stick cycles through gear slots around my Embermage, while Inventory/Equipped panes appear beside him. The only downside to my Yapper pet is his battle cry sound bite, which he performs whenever he charges in to attack it gets real old, real fast.Īs we all do once hitting the starting map, I immediately opened the character menu to check out the nitty gritty. One of my favorite aspects of pets is that you can teach them spells! That’s right - I had a Silence casting, Fireball slinging, Nether Imp summoning, Healer Yapper (a troll looking pet). ![]() Pets are great for lending extra inventory space and making trips to town for you to sell your junk, or bring back potions and scrolls of identification. Pets fight alongside you in Torchlight II, but their DPS isn’t their only redeeming quality. With options like a ferret, unicorn, panda, owl, panther, and more, your decision will be a tough one. After picking your class there are a few sliders to personalize your character, but the main choice is your pet. ![]() I, as always, am a caster, so I chose the Embermage for my first Switch playthrough. Outlanders – Ranged DPS, specializing in gunsĮmbermages – Ranged DPS, specializing in spellsĮngineers – Melee DPS, jack of many trades Speaking of heroes, Torchlight II offers four unique character classes to choose from at the start of the game: You’ll take on many quests, both main and side, but with the frantic pace of the hack-and-slash action, combined with a blah story, you’ll generally want to skip through the quest givers' ramblings and get on with it (in which case you won't be missing much, honest). The general through line is the Alchemist destroys the town of Torchlight and you, the hero, track him down to exact justice. You come for the action, the loot, and the levels. The story to me is rather forgettable, but that’s generally true for any dungeon crawler. Along your journey you will acquire skills, allocate stats, enchant gear, socket gems, equip legendaries…. I don’t know what’s more fun honestly, melting beasts with a newly acquired skill, or pouring over inventory loot to min/max your way to ever-greater heights. Like Diablo, you hack your way through an onslaught of enemies who litter the ground with gold and loot. Torchlight II spans three Acts, each one loaded with more and more deadly monsters to match your rising gear level. Featuring a completely revamped UI, with online co-op for up to four players and an ever-changing dynamic world, Torchlight II feels right at home on the Switch. Gear, gold, and grinding is still the name of the game, with time spent in your inventory as important as on the battlefield. By Jacob James, posted on 02 September 2019 / 4,749 ViewsĪfter 7 years, Torchlight II - an action-RPG dungeon crawler from the developers at Runic Games, ported by Panic Button - finally makes its way to consoles.
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