This momentary hiccup occurred for the umpteenth time and suddenly I was faced with a scenario where the drill I had been holding managed to clip through solid bone and was still running inside of the body, with the entire rib cage still intact. One such instance of this was when I was attempting to use a drill to cut through the patient’s rib cage. No, I didn’t say into the patient, I said through the patient. One moment it could be behaving perfectly fine, then the next it would seemingly lose signal for a split second and drive a medical instrument directly through a patient’s body. There is just something seriously wrong with the motion detection.Īnother bizarre element of the game that drove me up the wall was the inconsistent nature of the collision detection. The damn thing went flying out of my hand the moment it made contact with any other solid object in the environment! And before you ask, yes my controllers were fully charged and correctly calibrated. A perfect example of the vibration’s influence is when I attempted to use a hacksaw on the patient’s chest. This is further compounded by an irritating vibration that wreaks havoc on the in-game physics. The constantly jerky nature of the Move controllers oscillates between irritatingly imprecise to having some level of control. From the first moment you attempt to grab an item from the surgical gurney, it is readily apparent that you’d be better off pursuing a career as a professional martini maker. This poor sucker drew life’s ultimate short straw, and has placed their life in your extremely incapable hands. The game hadn’t even started yet! Little did I know that this instant frustration was a harbinger of what was to come.įor the player’s first procedure, they are tasked with replacing a man’s currently beating heart. Hell, their calibration screen alone can be a nightmare to attempt to navigate. Despite the fact that plenty of other PSVR games have already provided at least passable Move control implementations, Surgeon Simulator can’t seem to even get started on the proper foot. However, when these same controls are not behaving properly, it can instantly derail a previously enjoyable experience. When they work well, it can provide a sense of realism that takes the VR experience to the next level. This is especially the case when trying to track one-to-one movements between the real and digital world. The primary difference, which in this case happens to be the introduction of motion controls, has left the PSVR iteration circling the drain.Īnyone who has played the launch title Job Simulator on PSVR knows that the Move controllers can be a bit flaky from time-to-time. Oddly enough, most of the elements that led to the title’s previous success is present and accounted for. It was always amusing to perform ridiculous jobs on a PC, yet a majority of the appeal was lost in the transition to VR. Granted, the name has always been meant as a sort of tongue in cheek shot at humor, but in this case it couldn’t be further from the truth. Unfortunately, Surgeon Simulator: Experience Reality, is exactly the opposite of what the name might imply. Players would get all of the hands-on “education” with none of the pesky bloodstained garments. On paper, the concept of simulating cutting someone open and performing complex procedures seems like a perfect use case for the PlayStation VR.
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