It’s a nice little social experience that gives me a smile when it randomly takes place. I was only able to try it once thus far, passing through a Gamestop, but my team was clobbered. Teams of Street Fighter figurines are arranged, and as compatible 3DSes pass each other the data is exchanged and battles take place, where more figurines can be won or traded and even leveled up. Street Fighter also now utilizes the 3DS’s Streetpass functionality. In fact, I felt that with the 3D slider turned all the way up and the effect to the max I was able to pull off my first online win as I judged the distance between the fighters better than my opponent did. It makes judging distances for moves even more important, and is a welcome and great idea for a fighting game. This over-the-shoulder vantage point re-orients the screen to a perspective from behind the fighter. Dropping Guile in a battle versus Bison almost feels like playing with GI Joes. The actual battles look like epic dioramas played out with action figures. The menus are designed to look like layers floating on top of each other, with various levels of transparency and drop shadow. Firstly, it’d be remiss not to mention the 3D visuals. Touch control scheme aside, there are also several other new features that make this more than a rehash. Personally, I found it to be a great way to alleviate the control issue. Before you panic, know that multiplayer can be set to use one or the other so that it’s not an unfair advantage. These can be programmed to be single button presses (Pro) or special moves and combos (Lite), executing them effortlessly. Luckily, Capcom has remedied this in a novel way by including four programmable touch screen buttons. This is completely a fault of Nintendo’s design and not Capcom’s efforts, and a future 3DS design might fix the issue. In order to push them while trying to pull off a special move or a combo, I have to contort my hands, often jarring the 3DS and causing the screen to go haywire in view. In actuality, it’s not even the game’s fault the 3DS has horrible shoulder buttons that are too small and don’t quite press in well. Blaming the controls is a common excuse for a loss, but it really is the only major hang-up with the game. I did, however, have my ass handed to me almost every time. Although the experience lacks a leaderboard, the online multiplayer is still solid. Just like SSFIV on consoles, the online experience includes battle points and ranks, which allows you to face-off with the competition anytime and anywhere. Even though the handheld just launched and the relative amount of SSFIV3D owners is probably still pretty low, I had no issues with finding battles, even at odd hours of the night. The connection is good, as is the ability to create lobbies for random battles and friends (granted you’ve added their 3DS Friend Codes). One of the best features of SSFIV3D is that it maintains the online multiplayer experience that makes the console versions so good. The bonus stages, challenge modes, trials, and more all make the same leap onto the diminutive device. And thanks to the improved heft of the 3DS’s processors, they all look extremely good on the small screen. The characters are all there and are all unlocked from the start their alternate costumes and colors in tow. Not only that, but they’ve added some new modes, new control options, and a whole new dimension. Capcom has managed to fit everything that the HD console versions of SSFIV have into a tiny little cartridge no bigger than a stamp. Super Street Fighter IV 3D Edition isn’t just the best portable fighting game, it may be one of the best online multiplayer fighting games I’ve experienced yet. I wasn’t expecting much depth, even after reading Ryan’s preview, and I knew I wasn’t going to be playing it for too much longer once Zelda and anything else noteworthy releases. A multiplayer fighting game as my handheld’s first purchase? It just didn’t make sense. I needed something to play besides the built-in games. I’m a fan of the series, but not a serious fanatic. I have to admit: I was only interested in Super Street Fighter IV 3D Edition for the Nintendo 3DS simply because it was the biggest launch game for the portable. The best portable fighting game experience to date.
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